Hi there, I got a question concerning timers (I think).
I'm making an RPG like Final fantasy, very simple of course, and Before any one can attack in a fight a time meter (a shape) should be full before you can attack, but how can I do that.. I tried something like:
Private Sub Timer1_Timer()
shape1.Width = shape1.Width + 10 'or surtain amount you want to add every millisecond
If shape1.Width >= X Then 'attack is possible
End Sub
Timers only execute once every 55ms on 95/98/ME and 10ms on 2000/XP therefore a timer cannot be set to 1 because it will still delay.
If you can a bit more specific about the "meter", it would be easier to understand what your're doing. If it just expands then place a timer(as long as you don't need precision) and increase the width.